From: Lucasoi
Email: Hatu13@usmailerbox.org
Subject: Comparing audio changes at matched levels
Message:
A small game prototype needs a repeating ambient cue for a quiet indoor scene. The repeat point is more noticeable than I expected during extended listening. I am unsure whether the problem is the edit or a texture near the ending. A comparison between two crossfade lengths seems like a sensible starting point. The playback level and the rest of the cue would remain fixed. There is no dramatic change in the room at the repeat point, so the music should not imply one. I would listen to several cycles in context, then inspect the boundary separately, keeping notes about exactly when the interruption becomes apparent. A page about remove suno artifacts came up during my search for another possible check. I have not tried the approach and would not assume it solves a seam. For this scene, the repeat should feel consistent with the surrounding ambience. Which checks would you make before changing the exported audio itself?



